Random

Anything random goes here, if it doesn't fit on another existing page.

- Sunless Citadel is located near the Step, in the Northern Elven Woods.

- Red Hand of Doom is squashed between the Dreurgirj Mountains and the bog on its eastern side, with relatively the same positions of major landmarks as on the adventure map.

Esmoor, Retz, and Brimhaven don't really have to be all along the Step, but I like them there. They /could/ be incorporated into RHoD, see above. Brimhaven sort of loses the trade route hub privileges if we do that though. Esmoor shouldn't be situated along the Edge, else it would be visited by the traffic going between Brimhaven and Northern Plains, and would /not/ be a small village. It should be moved north-east of the Leafy Pass, into the woods; alternatively we can scrap Esmoor as a whole and move them all to Retz, making Nick live on the outskirts, alone.

D&D builds:
 * Fire: Human, Merc Vet, Fighter (Battle Master) 20, DONE
 * Water: Darkling, Tinkerer, Warlock (Raven Queen) 20, DONE
 * Air: Half-Elf (Fleet), Sailor, Rogue (Swashbuckler) 20, DONE
 * Earth: Human, Hermit, Monk (Inviolate) 18/ Druid (Stars) 2, DONE
 * Nature: High Elf, ???, Druid (???)
 * Force: High-Elf, Faction Agent, Sorcerer (Imperial) 12, Druid (Wind) 8, DONE
 * Body: Dwarf (Hill), Acolyte, Cleric (Justice) 20, DONE bar spells
 * Mind: Human, Retired Adventurer, Psychic Warrior (Shifter) 20, DONE
 * Light: Half-Darkling, ???, Paladin (???)
 * Dark: Dwarf (Duergar), Merc Vet, Barbarian (Zealot) 20, DONE
 * Space: Half-Elf (Fleet), Outlander, Ranger (Horizon) ???
 * Time: Dwarf (Hill), Charlatan, Bard (Glamour) 18, Sorcerer (Aberrant Mind) 2, DONE bar spells
 * Being: Darkling, ???, Artificer (???)
 * Void: Human, Sage, Wizard (Chronurgy) 20
 * Hayde D'epinay: Human,
 * Ayashi N'quaseda:
 * Jaen Thaélest:
 * That one uber-good wandering paladin: